Saturday, January 29, 2011

Anim8or is dead


Anim8or, a small, free 3D modelling and animation program, has been proclaimed dead by the members of the official forum over at Anim8or.com. Anim8or is where I was first introduced to 3D, and it helped me learn a lot of basic concepts that have been very useful in learning other programs like Blender. A post by one of the senior moderators has brought all the fun to an end: http://www.anim8or.com/smf/index.php?topic=3925 

He has come up with four reasons why Anim8or is dead and won't be coming back.
  1. Steve (The sole developer of the program) hasn't logged in to the Anim8or forum for more than a month
  2. Steve hasn't answered any emails from the moderator
  3. It's been more than 2 years since even a small update to the program has been released, the last update being v0.97d
  4. Steve has disabled new user registration to the forum since December 8th

It would appear that Steve has found different interests, and the program has stagnated. A shame considering all the hard work other people have put into the community and the program (you can see my contributions here). Hopefully all the great Anim8or users will be able to find a new program to put their effort into like Wings3D or Blender, which are much less likely to stop being supported.

So long Anim8or, and thanks for all the Fish.

Thursday, January 6, 2011

A New Year and a New Blender Beta

2011 has arrived (a couple days ago, but still it's here!), and with it a new Blender beta has been released, 2.56. Unfortunately a few days after the release, a show-stopping bug  was uncovered, which forced the Development team to do an update release, named 2.56a, which was just released today. So to get the latest release, which included more then 20 bugs which have been fixed since the other release days before, visit the Download page. The release logs also contain some information on the newest release.

Since Blender 2.55 over 400 bugs have been fixed in Blender, which has brought a lot of stability to Blender, not to mention that (as of writing this post) there are only 48 bugs listed! Now that most of the bugs are fixed many developers can focus on some of their todo list, and it also gives external branches (such as Bmesh) a chance to more easily add to their projects, without worrying about bugs that will block their work. I even found and fixed a (rather small) bug.

Over in bf-extensions, I myself have been helping out a little trying to get scripts organized and finalizing what will go into release and what will stay out. Besides organizational and documentary stuff (like writing up the change log on scripts for 2.56) I have also been working on the Dynamic Spacebar Menu addon, fixing up some stuff and adding some more features. Although most of the changes didn't make it into 2.56, they did all make it into 2.56a so make sure you download that release!

So with the new year, things are starting to look up for Blender. We can start to see the light at the end of the tunnel, and a tentative release date for Blender 2.6 is around the summer time of this year (note: very tentative!). The next Blender version (2.57) is supposed to be a release candidate meaning that Blender will very soon be out of beta:
        "Meeting also agrees to publish Release Candidates again for next (2.57) version, especially when that's the first "out of beta" release :)" (From the bf-commiters mailing list)
Happy Developing in 2011