Monday, May 16, 2011

The New Blender Support Network?

Announced in this week's Blender Developer's Meeting notes, is a new idea for a Blender support network.
- (Not code releated) Blender Network proposal is open for review
http://wiki.blender.org/index.php/Org:Foundation/BlenderNetwork
The proposal (which can be found using the link above), is a great idea for connecting professional Blender artists and customers. It is an easy way to provide support to studios as well as individuals.
To use the network you will have to sign up as a member. The membership fees will help cover the costs of the web hosting/maintenance and moderators. There are three different membership types planned:
  • Academic (free)
  • Freelance (50 euro/year)
  • Corporate (250 euro/year)
There will be various ways of "networking" with fellow artists and corporations. And each member will have a private page which can be updated with jobs he/she has done, and other information.
If the proposal goes through the BF has already asked Lumikuu to help set up the network and then maintain it for the first couple of months. 
You can find the discussion thread on blender.org here.
We'll see how far this goes in the coming months, but this could be the new big thing for Blender.

Sunday, May 1, 2011

Cycles - A New Blender Renderer

The Buzz is growing as we learn more and more about this amazing new renderer for Blender - Cycles.

After leaving the Blender Foundation to work at Octane Renderer, the amazing developer Brecht has returned and will be working for the Blender Foundation in these coming months. He brought with him a new, experimental renderer that he had been working on in his spare time: http://code.blender.org/index.php/2011/04/modernizing-shading-and-rendering/ it's name was Cycles.

The new renderer (which is still very much a work in progress), is blisteringly fast and looks to completely revolutionize Blender's rendering. It includes fully integrated physical based rendering, with Global Illumination, and all sorts of great materials. It can utilize both the GPU and the CPU, which is what makes it so much faster. In fact, in the video below the rendering speed is almost real-time!

You can see an example of Cycles that Brecht posted on YouTube:



If you want to check it out for yourself run over to Graphicall where there are already a few builds of Cycles being distributed.

You can read more on the BlenderArtists Thread.