Saturday, April 16, 2011

Blender 2.57 Released


The last stable version of Blender was released on September 16, 2009. We've come a long way in the last one and a half years. Through three alpha releases and four betas (five if you count the 2.56 re-release). It's been a long road. One with many changes, hundreds of bugs fixed, lots of features added (and quite a few that weren't quite ready), and most of all: a lot of hard work. Someone posted a link to a very neat pdf document on the Blender website, from the very beginnings of the 2.5x project, describing the evolution of the Blender UI.

From all that, we got Blender 2.57.

It's always nice to see a few screenshots so I thought I'd go through an old project I'd done (Oceanscape) in 2.49 and see what it looked like in 2.57. It opened up fine, although I did have to readjust the layout a little, since the properties windows does not deal that well in horizontal view. 

Tuesday, March 8, 2011

The Light at the End of the Tunnel - Blender 2.57

The rumors are out.

Blender 2.57 is coming.

And with it comes the light at the end of the tunnel for Blender 2.5x development. It has been announced on the developers mailing list that 2.57 will be considered the first 'stable' release.
2.57 will be a final release. The first stable one of the 2.5 series.
The release is supposed to happen around the end of March, and already plans are being set in motion. Python has been updated from 3.1 to 3.2, the newest release. Although it has been causing some pain for linux developers, because 3.2 is not yet packaged for their releases, for the most part the change has gone off without a hitch.
The other exiting development is the splash screen competition, which hasn't been seen recently because all of the splash screens have come from Sintel. This is the first splash screen for the 2.5x series that will be from the community. You can visit the thread for submissions here on BlenderArtists and you can see some of my favourites after the break.

Thursday, February 3, 2011

Dead Anim8or Not so Dead After All!

Looks like Anim8or has made a partial recovery after being pronounced clinically dead. Posts were already up on Anim8or.com, BlenderArtists.org and here, when Raxx, a senior moderator at Anim8or.com posted about an email he had received from the sole developer of Anim8or, Steve. Apparently Steve has been rather busy lately, and is also completely revamping Anim8or. Because of this unfortunate combination, it looks like there still won't be much activity on the release side of things, however, at least there is a hope for the future.

Look forward to a year from now when v1.0 has been released and we are all sitting there scoffing at how we thought there was an end to Anim8or.

Saturday, January 29, 2011

Anim8or is dead


Anim8or, a small, free 3D modelling and animation program, has been proclaimed dead by the members of the official forum over at Anim8or.com. Anim8or is where I was first introduced to 3D, and it helped me learn a lot of basic concepts that have been very useful in learning other programs like Blender. A post by one of the senior moderators has brought all the fun to an end: http://www.anim8or.com/smf/index.php?topic=3925 

He has come up with four reasons why Anim8or is dead and won't be coming back.
  1. Steve (The sole developer of the program) hasn't logged in to the Anim8or forum for more than a month
  2. Steve hasn't answered any emails from the moderator
  3. It's been more than 2 years since even a small update to the program has been released, the last update being v0.97d
  4. Steve has disabled new user registration to the forum since December 8th

It would appear that Steve has found different interests, and the program has stagnated. A shame considering all the hard work other people have put into the community and the program (you can see my contributions here). Hopefully all the great Anim8or users will be able to find a new program to put their effort into like Wings3D or Blender, which are much less likely to stop being supported.

So long Anim8or, and thanks for all the Fish.

Thursday, January 6, 2011

A New Year and a New Blender Beta

2011 has arrived (a couple days ago, but still it's here!), and with it a new Blender beta has been released, 2.56. Unfortunately a few days after the release, a show-stopping bug  was uncovered, which forced the Development team to do an update release, named 2.56a, which was just released today. So to get the latest release, which included more then 20 bugs which have been fixed since the other release days before, visit the Download page. The release logs also contain some information on the newest release.

Since Blender 2.55 over 400 bugs have been fixed in Blender, which has brought a lot of stability to Blender, not to mention that (as of writing this post) there are only 48 bugs listed! Now that most of the bugs are fixed many developers can focus on some of their todo list, and it also gives external branches (such as Bmesh) a chance to more easily add to their projects, without worrying about bugs that will block their work. I even found and fixed a (rather small) bug.

Over in bf-extensions, I myself have been helping out a little trying to get scripts organized and finalizing what will go into release and what will stay out. Besides organizational and documentary stuff (like writing up the change log on scripts for 2.56) I have also been working on the Dynamic Spacebar Menu addon, fixing up some stuff and adding some more features. Although most of the changes didn't make it into 2.56, they did all make it into 2.56a so make sure you download that release!

So with the new year, things are starting to look up for Blender. We can start to see the light at the end of the tunnel, and a tentative release date for Blender 2.6 is around the summer time of this year (note: very tentative!). The next Blender version (2.57) is supposed to be a release candidate meaning that Blender will very soon be out of beta:
        "Meeting also agrees to publish Release Candidates again for next (2.57) version, especially when that's the first "out of beta" release :)" (From the bf-commiters mailing list)
Happy Developing in 2011


Thursday, November 11, 2010

Blender 2.5 Progress

Blender 2.5 has been slowly progressing, as more developers start focusing on bug fixing, and well rounding, instead of Sintel (which has enjoy lots of success). Blender 2.55 beta was released on November 4th, and continues to build on Blender's ever growing series of betas. Despite the seemingly never ending cycle, progress is being made. Hundreds of bug fixes have been made, in fact during the last month more than 300 bugs reports were closed. However there are still bugs in the program, and so about the same number have bugs have been reported. Still if you check out Letwory Interactive, which publishes status updates on the development of Blender, it would appear that we are starting to close more bugs then are being reported. According to the developers, we could be expecting the final release somewhere in the next three to five months.

Also having to do with Blender development is a cool post made over at BlenderGuru.